Appearance – Humans come in a wide variety of skin, hair, and eye colors. Their skin ranges from pale white to deep obsidian, their eyes have hues of brown, blue, and green, and their hair can be thick, thin, black, blonde, red, and a host of other shades in between. Many different types of humans exist, and if not for the occupation of other races who knows which groups may have fell victim to the human’s almost innate sense of prejudice.
Personality – Human personalities vary the most among the races. They occupy almost every niche imaginable, from the dramatic loner, to the hyperactive social butterfly, to the deranged psychopath. Humans can be found in almost every role in society, and they adapt far easier than the other races, taking on new roles constantly. This gives them the advantage of constantly moving forward and evolving, something the Fae Lords themselves tried to implement.
Religion – Religion, and what religion has become for the humans, is widely debated. Many feel that the religions are cults created by alien creatures, others find the earthly presence of the divine something marvelous and they rejoice in their worship, still others gravitate towards the forbidden forces of the old ones trying to grasp their great power even at the risk of destruction or madness. Humans, more than any other race, are known to worship almost any deity or none at all.
Appearance – Goblins are the smallest of the races that tend to participate in society as a whole. They are barely a third of the height of a human and have a lanky almost stretched physiology with arms that reach down to around their knees. Their skin is leathery and wrinkled and comes in various shades of green, ranging from olive green to a deep forest green. Their teeth are pointed and jagged, typically looking like they’re in some stage of yellowing decay. Their eyes are large and reptilian, in shades of yellow or amber. Goblins have coarse hair on their heads and, in the case of the males, on their face. Their hair is normally darker gold or black in color. Goblins seem to fall into two sub-races. One sub-race possesses very oversized ears, and the other features long pointed noses. Each sub-race can use the enlarged feature with almost supernatural acuity. Goblins, or gobbos as they are called by other races, also have a natural smell about them similar to that of a skunk or weasel, and their natural disdain for cleanliness doesn’t improve this fact.
Personality – As a whole, goblins tend to be somewhat unstable. They are typically twitchy and energetic, and this frenetic energy tends to manifest itself as more and more goblins tend to gather around one another. This isn’t
helped by the fact that when goblins get together, they seem to almost subconsciously create devices that are destructive and fiery in nature. Due to this, many public houses and other establishments now have separate areas for them, as well as limits on how many goblins are allowed on the premises. Even though goblins are often thought of as comic relief and fools, they have a very high intellect, and are the undisputed masters of fire and explosions. They’ve also carved out a unique niche in the underworld and lower class sections of society. Goblins often have bouts of depression or even self–hate, but they always seem to spring back in another hyper excited bout of creativity and energized madness. Goblins procreate frequently, but very rarely experience any sort of meaningful relationships with other goblins. Their offspring take only a few months to reach maturity. Goblins have offspring in clutches of 3 - 8. This is the reason that out of all the other non–human races on Earth goblins seem to keep their population growing the fastest. Even though so many goblins perish in fires, explosions, and other seemingly mad fits of genius. Centuries of backstabbing and lies between gobbos has resulted in a deep distrust for most goblins. They barely recognize their family, and only really look to their friends for counsel and help.
Religion – Goblins don’t have a large religious group, mostly due to the fact that no deity seems willing to take them on. Some worship the old ones or some of the darker divine, but few become petitioners. The mind of a goblin is
simply not suited to such devotions as they are constantly contemplating how to build their next destructive device or how to cause the next fire in the near future.
Appearance – Dwarves stand shorter than humans by about a foot or two, but are wider and stockier. They have skin that ranges from alabaster to deep brown; often in hues similar to stone, even unnatural tints like blues or greens. Their skin is rough to the touch, but appears much like human skin; however the skin of a dwarf is tough as some armor. Their bodies are quite dense. Dwarves have wild hair that ranges in color from black to deep red, and even the occasional gold. Males wear beards and mustaches, often in complex styles. Females are known to wear complicated braids in their hair. Dwarven eyes are colored in shades of blue and green.
Personality – Dwarves have been on the earth longer than any other race, and tend to look at other races as always being in a hurry. Dwarves prefer to contemplate over a matter at length, and then act, if possible. A good example of this is the mystery surrounding the Dwarven stillborn epidemic. It took the Dwarven council almost 200 years to act and send Dwarven parties out to investigate. Dwarves tend to be a morose and secretive people; in fact, up until 1803, few people on earth had even seen a dwarf, and it was rumored that they were a myth. Dwarves value honor and modesty over all, and are often seen by other races as boring or brooding. Dwarves also love all things mechanical and artifice. The only thing that even comes close to matching their appreciation for artifice is their love of alcohol – all types of alcohol. Dwarves are the fathers of artifice. In the last century, the other races have taken artifice and changed it, however the Dwarves still hold that it’s their art, and of all the races they are still the undisputed artifice masters.
Religion – Dwarves will worship any Deity that embody their goals, but they also pray to the God Under the Earth. Even though that god does not answer petitions, the Dwarves believe he is their creator and that he will one day return
Appearance – By far the youngest known race on Earth, the Moreauvians are the sole creation of the deceased Dr. Moreau. They appear very much like humans, but they are far larger and always bare the unmistakable features of an animal. They vary widely, and as odd as it may seem, they have continued to breed and create strange new combinations of animal and human hybrid beasts. Moreauvians are the largest and most physical of all the races in modern society, and they often display some amounts of bestial heritage such as claws, hooves, fur and scales. These are very obvious features, and immediately set the Moreauvian apart in a crowd.
Personality – The current generation of Moreauvians, or beast man, is the third generation. As a young race, and one who display bestial tendencies, they have little power or sway in this world. Many still make animal noises while they speak or they run on all four limbs. This lack of development makes humans, Dwarves and even goblins believe that they aren’t civilized. As a race, they usually find themselves in jobs that require large amounts of physical labor or employed as fighters or soldiers. Many desperately wish to be part of human society. This may be a by-product of their abominable creation process, but no one truly knows. They struggle constantly to hold the beast within at bay, and many Moreauvians find peace in meditation, or by trying to stifle their wild side by seeking full immersion in a world of technology and modern wonder.
Religion – Moreauvians tend to gravitate towards Arlest, the Goddess of Nature. Her teachings speak to the wild side of this lost race; offering sweet acceptance in a world that misunderstands and takes advantage of them. Many worry however, because Arlest also welcomes lycanthropes and other agents of the wild; creatures that the Moreauvians wish to separate themselves from, to become more accepted and perhaps more human.
Appearance – The Sylvan race looks like an arboreal version of humanity in many ways. They were the first servitors of the Fae lords, who used the genesis ability to shape them into the race they are now. All Sylvans have two arms, two legs, two eyes, and one mouth at birth. This, however, is where the similarities between Sylvans and humans end. Sylvans have bark for skin or a thick coat of something similar to vines and flowers. Their heads are usually accompanied by branches or foliage that is similar to hair. Their mouths usually contain no teeth, and their eyes are always colored that of various greens, pinks, purples, or even black. Their bodies are very lithe, and they have an almost majestic quality about them. Sylvan have gender and they do mate, but their offspring are seed pods. The pods bloom over the course of five years, and finally emerge as fully developed members of their race. Sylvans also have organs that function similar to human organs, and a thick red sap that works identical to blood. Sylvan physiology is a strange occult mix of human, plant and Fae.
Personality – Sylvans tend to come across as aloof and proud, but also bear a hint of deep sadness as their masters left them behind en mass. Sylvans are naturally able to see flux, and are masters of many forms of magic. They seem averse to mechanics and artifice, seeing it as a brutish and appalling use of flux. They tend to be very prolific, and hold knowledge that surpasses other races, as their incubation seems to teach them everything they need in their first five years of existence. This sometimes causes friction with other scholars who often see the Sylvans’ unnatural gain of knowledge as a shortcut. Sylvans do care for the earth even though it is not their true home, and they want nature to thrive among the sentient races. They also have a deep hatred for the Old Ones and will do anything in their power to destroy them and their servants.
Religion – Sylvans are very religious when it comes to deities that are Fae lords or may have been Fae lords. They see this as a link to their former glory and their long departed masters. It is hard to find a single Sylvan that doesn’t have at least a small shrine to one deity.
Appearance – Dhampyr are strange mockeries of humanity. They always have a strange pale skin, similar to polished alabaster. Their build is very thin; their nails and canines are elongated into claws and fangs. Their tongue is also long and forked much like a serpent. Their hair is typically a mix of black, blood red, and pure white, often streaked. Their eyes are two tone (heterochromia iridium), with one relatively human–like (blue, brown, green), and one that’s a jarring inhuman color (ice blue, bright violet, or with a slit–like pupil, much like a snake or feline). It’s common for them to keep their “demon” eye covered by a spot of hair or a tinted goggle or even behind a patch. The most unusual and inhuman thing about the Dhampyr is their lack of bones. Dhampyr have no bones and their body is held aloft by thick cords of tissue that take their place. Dhampyr always seem charming, and use that ability to fulfill their own purposes more often than not.
Personality – Dhampyr are a morbid race, and often delight in decorations that show death or damnation. It’s rare to find a Dhampyr that is happy in the human sense of the word. Most are bound in some way to one vampire parent, and may or may not be in service to the ghoulish creature. Dhampyr are generally disliked by most races. These races often simply see them as Old One spawn of a new type. Regardless of this, Dhampyr enjoy the spotlight, and will make sure their presence is known even if it’s simply through slaughtering Old One spawn or working as bounty hunters. They also enjoy the night and many find work as assassins or spies. Dhampyr are often loners or the “odd man out” in a group, and some enjoy that antihero, lone wolf role. Others try to fit in with humanity, even using makeup and costumes to appear human. One thing is for certain, however, Dhampyr have a glamorous vibe about them that few can
deny, even though they may hate them for it.
Religion – Some feel as though they are forsaken, that their prayers fall on deaf ears. To most these feelings wax and wane as their life goes from bad to good or vice versa. To dhampyr however these are an alarming truth. Whatever dark and terrible bargains were made that created the dhampyr race one thing that is unquestionable. Those bargains have forever separated them from the gods. The only power that seems to answer them is the creature who spawned them Dracula. This has created a majority of dhampyr to be either ambivalent toward faith or to have a truly dark and pure hatred for the gods who refuse to hear their prayers for help. A small amount of dhampyr still worship the gods,
in hoping to prove themselves worthy so that perhaps in this life or maybe in another they can finally feel they can be one with their god. There is even a smaller percentage that form the cult of Dracula. In some strange parody of the Old Ones Cults they fall into deep practice of dark and brooding rituals celebrating their undead god.